Forest Animals Series, the six characters

Forest Animals

A name-personalized goods series for a Rakuten apparel shop, made up of two towels, two T-shirts and two sweatshirts. Six forest animals, each with its own colour, form a little picture-book world. Customers pick an animal, add a name, and that artwork carries across every item in the set. I led the whole series remotely from Montreal, from market research and character design to the print templates, the store's product pages and a tool the Japan team now uses every day.

Client: CREVASSE (Rakuten store "shokugalle")

Role: Research, character design, branding, product design, templates and landing pages

Team: Remote, Montreal and Japan

Tools: Illustrator, Photoshop, Recraft, ImageMagick and Claude Code

Character Design Branding Product Design Template System Landing Page

The Challenge

Name towels on Rakuten all looked alike: embroidered, minimal, mostly text. CREVASSE wanted to bring something new to its shop, built from two things it already did well: full-colour sublimation towels and printed apparel.

My research showed a clear gap. Nordic-style illustration, full-surface printing and name personalization together were almost absent from the market. Sublimation on poly-cotton can't beat cotton on absorbency, so instead of fighting the material, I positioned the line as a personalized gift and keepsake rather than a functional towel.

The Cast

Six animals, each in its own colour. Together they give the shop a whole family of characters to collect.

Fox character

Fox

Blue
Bear character

Bear

Forest Green
Rabbit character

Rabbit

Turquoise
Hedgehog character

Hedgehog

Terracotta
Deer character

Deer

Purple
Badger character

Badger

Mustard

Name System

A flexible lettering rule keeps every name looking balanced, whatever its length and whichever animal it sits with.

This is where my game UI background mattered most. In a localized game, one button has to work in English, French and apanese, and other languages. A name on a towel has the same problem: 「りん」 is two characters, 「しんのすけ」 is five, and TSUMUGI is seven Latin letters. Every one of them has to look intentional.

So I built the template like a localized UI: font size and tracking rules for every character count from 2 to 10, set separately for hiragana, katakana and Latin, inside a six-artboard file with clearly named layers. The Japan team can fill any order without making a design decision, and the same system later carried into the T-shirts, the sweatshirts and the shop's next product, a birth keepsake towel.

Name personalization lettering samples

Typography

Choosing the typeface took longer than anything else in the project.

It had to match the paper-cut illustrations, pair kana and Latin letters naturally, and stay beautiful with any name a customer could type, including dakuten, small kana and long romaji. After testing many candidates against the same set of tricky names, I paired Mudstone Sans Black for Latin with ADS-Sanpopo for kana.

Product Range

The towels are printed by dye-sublimation and the clothing by DTF, so the artwork had to sit cleanly on every material. The range launched in stages to match the sales calendar: towels first, then T-shirts, then matching parent-and-child sweatshirts for winter gifting.

Face towel
Hand towel
Kids T-shirt
Adult T-shirt
Parent and child sweatshirts, panel style
Parent and child sweatshirts, no-panel style

Print Details

Navy and beige sweatshirts with the fox print adjusted for each body colour

The same artwork doesn't read the same on every fabric. On the deep navy body, the fox's black ear tips and whiskers disappeared into the background, so I switched them to ivory and set the name in ivory too. On the light beige body, the name stays black.

Each body colour gets its own version of the file, so the character keeps its shape and contrast whichever colour the customer picks.

Remote Production

Designing physical products from the other side of the world.

I worked from Montreal while production happened in Japan, so I couldn't hold a single sample. We built a simple loop instead: the team printed tests and sent me photos, I reviewed them and adjusted the files. Together we checked colour on fabric, the length of the hanging loop on the hand towel, and the smallest detail that still survives DTF printing at the smallest print size.

Landing Page

On the store page, shoppers pick an animal first, then type in a name to personalize it.

With no photo studio in Japan, I created the lifestyle scenes with AI image generation (Recraft) and finished them in Photoshop, following one art direction across the whole series: natural light, relaxed poses, a calm catalogue feel. The illustrations themselves were all drawn and finished by hand as vectors.

Landing page for choosing an animal
Landing page for adding a name

Workflow Tool

Designing for the team, not just the customer.

Rakuten limits image file sizes, and exporting dozens of page images by hand was slow for everyone. I built a small batch tool on ImageMagick, refined over many rounds with Claude Code, that converts, compresses and renames images to the shop's naming rules in one step. Fewer manual steps for the Japan team, and fewer upload mistakes.

Packaging

A thank-you card keeps the same warm, picture-book tone right through to the unboxing.

Thank-you card, front
Thank-you card, back

Outcome

All six products are live on Rakuten, and the template system has become the base for the shop's next product line. Visit the shop

UI thinking travels

Localization logic from game UI is what let a physical product work with any name.

Remote can work for physical goods

As long as the feedback loop is designed as carefully as the product.

Tools are part of the design

A small script removed friction for the whole team, not just for me.

Next project